Increasing Manager Action for Team Effectiveness

Research | Behavioral Science | User Experience | Product Design

Industry

Workplace Tech

Year

2022

Role

Behavioral Science Lead (PM)

Overview

Perflo is a team diagnostics tool that identifies areas where teams could improve upon to increase productivity, retention, or overall effectiveness. The tool has $1M funding from Project Management Institute.

While managers may have their own knowledge and sense of what may be the appropriate action to do in a team, they don’t always have clear answers as to what is happening within their teams. Managers are busy and they do not need more tasks or worries. Thus, effective behavioral design and nudges can be highly effective here.


The Problem

As we launched the Slack and Microsoft Team features, we realized teams were wanting managers to have a more active role in increasing their overall team effectiveness. While our team diagnostics and insights tool aimed to provide a voice for teams to express feedback, it also needed to encourage managers to act upon the corresponding feedback. As the Behavioral Science Lead, I wanted to increase manager action using best behavioral science and UX practices so that it would bring the tangible results teams are seeking from their managers as they complete the micro-assessments. Creating tangible results for the teams would generate value and increase adoption of our tool.


The Solution 

We developed a functional MLP of the feature that nudged managers to take effective action for their teams. I aimed to create an experience that targeted the manager’s behavioral barriers through behavioral design, ensuring that key interactions were behaviorally-driven. 


The Role

I conducted user research, defined key personas, ideated features based on behavioral science, evaluated the product features, and designed the high-fidelity mockups before sending off to the development team.


Goal

Essentially, when managers interact with our product we want them to think: “This makes a lot of sense. I could see this working well in my team. Why haven’t I done this before?? I should implement them ASAP.

High Level Goals

Methodology

Discovery

User Interviews

This image provides a high-level view of my research and behavioral analysis. Due to the proprietary nature of the work, details have been deliberately zoomed out while still illustrating the structure, methodology, and depth of the work conducted.

The goal was to understand the senior lead/manager’s needs, challenges, and pain points. I interviewed 3 Senior leads in an agile setting: Agile Master, Agile Coach, and Engineering Manager. My team also interviewed another 2 Senior Leads: Technical Project Manager and CTO (Software Architect Engineer). We also had data collected from other Senior Leads from previous projects. 

Insights

Literature Review

This image provides a high-level view of my research and behavioral analysis. Due to the proprietary nature of the data, details have been deliberately zoomed out while still illustrating the structure, methodology, and depth of the work conducted.

First step was to do a behavioral diagnosis of managers. 

Target Behavioral Outcome: Manager takes action in addressing team effectiveness

In addition to collecting data from Senior Leads, I also conducted a behavioral analysis to further identify what were the headwinds (frictions) or tailwinds (no perceived benefits) that Senior Leads were facing that prevented them from taking managerial action based on collected team insights. 

Insights

Ideation

Brainstorming, ideating, and prioritizing

This image provides a high-level view of my research and behavioral analysis. Due to the proprietary nature of the work, details have been deliberately zoomed out while still illustrating the structure, methodology, and depth of the work conducted.

Based on the insights from primary and secondary research, I narrowed down the design implications for addressing the behavioral barriers.

Theory-driven elements

Considering three behavior change models, Theory of Planned Behavior, Fogg Behavior Model, and the COM-B Model, targeting the manager's motivation and ability/capability/control is critical to cultivating the target behavior, where we want them to take effective action in addressing key team issues. Many of the behavioral features will aim to target the manager's motivation.

Manager action framework

This image provides a high-level view of my research and behavioral analysis. Due to the proprietary nature of the work, details have been deliberately zoomed out while still illustrating the structure, methodology, and depth of the work conducted.

I also researched and developed a detailed Manager Action framework that aimed to guide the Manager Recommended Action content to be simple, actionable, empowering, yet preserving manager's freedom of choice. The guidelines reflects best practices for nudges and ease of reading.

Implementation Guide for managers

I also assisted in rewriting and restructuring the Implementation Guide for managers. This was a critical document as part of the process because it guided managers on how to onboard their team to use Perflo and how to prepare for different scenarios.

Design

We designed for managers in agile settings, considering the daily challenges and contexts they are in. We prioritized certain insights and data that managers would care about and want to see at a glance - overall team health, identified risks, and team engagement. 

Based on the research, here are the justifications for the design I made for the home dashboard:

Impact: Encourages managers to see their long-term growth and investment in their team's success, increasing motivation to take action.

Impact: Helps managers feel like they are working toward a positive goal rather than avoiding a failure, making the task more appealing and structured.

Impact: Provides a sense of achievement and keeps managers engaged by showing tangible progress toward their objectives.

Impact: Leverages managers' competitive nature and reference network to encourage engagement and continuous improvement.

Impact: Makes key areas of improvement more intuitive and actionable, ensuring managers prioritize the most impactful changes.

When a manager clicks the CTA "View" on the Home dashboard, it takes them to the "Action Overview", another key screen. The Action Overview is a crucial screen because it bridges the gap between diagnostics and action, guiding managers toward meaningful improvements. This screen transforms insights into tangible actions, driving real impact on team effectiveness.

Impact: Increases managers' likelihood of taking action by showing that others in similar roles are doing the same.

Impact: Drives urgency by making the cost of inaction more salient, pushing managers to act quickly to avoid negative outcomes.

Impact: Reduces cognitive overload while creating a sense of urgency, increasing the likelihood that managers follow through.

Impact

The new behavioral design aimed to not only be more engaging but more specifically targeted towards manager's motivations and ability to take effective action. The design reflected insights and findings sought from the behavioral science literature as well as user research. We anticipated a 15-25% increase in manager action completion rates over sustained use.

It was fascinating and gratifying to interpret these findings into tangible and feasible digital designs for managers to act upon.

This experience has taught me that both behavioral science and UX has its applicable and significant role in the product development process. Combining the two makes the final end-product to be more robust and evidence-driven.